Finally, a 3D film to get excited about
There are two things you should know about Gravity, the new film from Alfonso Cuarón
(Children of Men, Y Tu Mama Tambien) starring
Sandra Bullock and George Clooney. The first is that you should go and see it.
To put it simply, it’s really good: a 90 minute cascade of adrenaline – a
thriller made with tremendous care and attention to detail that is undoubtedly
one of the best films you’re likely to see all year.
The second thing to know is that you should see it in 3D,
and preferably in IMAX. I
have written previously about my opposition to how stereoscopy has been used in
recent years, but I genuinely think that Gravity is an absolute first: a film intended for mass release that
has been meticulously designed for 3D by a director who really knows how to use
it. Even Mark Kermode, the Commander-in-Chief of the anti-3D army, has been
forced to admit that “Gravity is worth seeing in 3D”.
The trouble with many 3D films has run deeper than problems
with the technology. It has been to do with the whole philosophy underlying the
use of the extra dimension. Films have been ruinously retrofitted into 3D and
others have been pointlessly made in 3D in the hope that the gimmick will
somehow improve the end product. The truth is that 3D changes everything about
the way a film is viewed by its audience, yet directors continued to construct
shots as if they were directing for 2D. 3D does, theoretically, create a
greater sense of depth and thereby makes an image more akin to how we perceive
things in the real world. It is an illusion of the point-of-view: an impression
is created that you are actually where the camera is. The third dimension
requires a different style of filmmaking.
James Cameron, to be fair to him, did use depth in Avatar to great effect in its stiller
moments, with beautiful sequences in the forest creating the impression of fluorescent
creatures hanging in mid-air. However, to use the same film as an example, he
still directed his action sequences as if he was making Terminator 2, with lots of fast cutting and faster shots. This
actually served to break the illusion of depth, because when you see things
hurtling towards you in three dimensions in real life, you cannot just cut away
from them. Cutting must be used sparingly in 3D to ensure that the illusion of
the point-of-view is maintained. No amount of technology can save you from the
alienating effect of that illusion being broken.
Cuarón has realised this and it is his masterstroke. It’s
clear from the film’s first movement, a beautiful set-up that bursts into
frenetic life when our protagonists, NASA astronauts, are struck by space
debris from a demolished satellite hurtling through space. There is barely a
cut I can remember from that first sequence. Cuarón has painstakingly structured
long panning shots that swoop and swivel through the weightlessness of space.
The result is total immersion.
The film is delicately designed in every aspect, and Cuarón
even has the good sense to not use all of the depths of field available to him.
Just because you have the illusory foreground doesn’t mean that you should use
it all the time. When something does come close to the audience, it is surely
for impact, and this is therefore not something to overuse. Notably, he avoids
the stock 3D cliché of having things hurtle directly at the camera, mercifully
having anything that comes near us avoid the lens.
The film will still work in 2D – it is a very
fine piece of work, exhilarating and exciting, but I would recommend seeing it
as Cuarón intended it to be seen: on the biggest possible screen in 3D, because
he is a master story-teller and a master filmmaker, and if other directors use
the same level of effort in the making of their 3D stories then there is hope
that stereoscopy can become a vibrant part of the medium of film.
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